In Witch Hat Atelier, magic is performed via drawn spells. Each spell has a different effect, decided by the signs and sigils it contains. Spells typically fall into one of five main groups - fire, water, earth, wind, and light - depending on which sigil it possesses.
Unfortunately, the designs of some glyphs have been somewhat inconsistent, so a few spells have different spell construction now than they did earlier on in the story. (This is especially prevalent in the first and second volumes). One example of this is how the earth breaker glyphs[1] early on in the manga have a levitation keystone in place of an earth sigil. Due to this and similar cases, if a glyph has different forms at different points in the story, the newer version of that glyph will take precedence and become the official form of that glyph.
Each spell has its own page. If you would like to learn more about a specific spell, click on its name to be redirected to that spell's page.
Fire Spells[]
Fire spells are spells that are based around a fire sigil.
Phantasmal Fireball | Pyreball Seal | Snugstone Spell |
---|---|---|
Water Spells[]
Water spells are spells that are based around a water sigil.
Rainbringer Seal | Rising Platform of Water | Rising Wave | Water Bolt | Watershot Seal | |
---|---|---|---|---|---|
Water Horse Spell | Water Pen | ||||
Earth Spells[]
Earth spells are spells that are based around an earth sigil.
Boulder Stretch Rope | Integration | Sand Bridge | Sand Cage | Serpent's Bed of Sand |
---|---|---|---|---|
Wall Breaker Seal | ||||
Wind Spells[]
Wind spells are spells based around one or more of the varieties of wind sigil.
Flying Puppet of Diversion |
Grasping Wind |
Skysoaring Seal |
Sylph Shoes Seal |
Wind Wall |
---|---|---|---|---|
Light Spells[]
Light spells are spells based around the light sigil. As stated by Olruggio, light magic is technically a variant of fire magic,[2] but it is distinct enough in its usage and design to get its own category.
Bird of Light Beacon | Floatglow Lamp | Light Beam | Light Tracer |
---|---|---|---|
Mixed Spells[]
Mixed spells are spells consisting of two or more separate sigils.
Beast Repellent | Cloak Spell | Floating Drops | Rainflinger (Drying) | Rainflinger (Normal) |
---|---|---|---|---|
Niche Spells[]
Niche spells are spells that don't fit into any specific category, with sigils that aren't one of the main five (water, earth, fire, wind, light) and aren't forbidden.
Unknown Spells[]
Unknown spells are the spells that, for whatever reason, we don't know enough about to put in any category. Spells in this section typically don't have their glyph visible, are potentially forbidden, have glyphs that are incomplete or hard to make out, or simply do not fit well into other categories.
Beldaruit's Smoke Sculpture |
Forbidden Flames | Pegasus Carriage Spell |
Spike | Tracking Spell |
---|---|---|---|---|
Puppet Bag's Spell | Forbidden Glow | |||
Forbidden Spells[]
Forbidden Spells are spells that were outlawed by the Pointed Hat Witches and are used by the Brimhats. Using them can result in getting your memory wiped by the Knights Moralis.
WARNING: This section contains a high quantity of spoilers. Proceed with caution.
Anti Scalewolf Curse | Illusory Labyrinth |
Petrification | Scalewolf Curse |
Twin Bottle's Spell |
---|---|---|---|---|
References[]
- ↑ Witch Hat Atelier Manga: Chapter 7
- ↑ Witch Hat Atelier Manga: Chapter 29, Page 13