Magic is a supernatural force created through complex runes drawn with conjuring ink. People trained in the use of magic are called witches.
Glyphs (also known as seals) are composed of three parts: sigils, signs, and rings. The sigil of the spell (or lack thereof) controls the effect of the spell, like weather it will produce light or fire, water or air. Some spells have one sigil, some have more, and some have none. Keystones determine how the effect of the sigil will manifest, like if the water will pour out on all sides, or if it will shoot straight up in the air. The size and cleanliness also affect the quality of the seal: larger seals are stronger than smaller ones and neatly drawn seals last longer than poorly drawn ones. Additionally, several small spells linked together with a ring or a line have more strength than a single seal of the same size, and they may have even more power than a full sized seal which occupies the same amount of space. 
A sigil occupies the center of a seal and determines the type of spell cast. The five primary sigils are fire, water, might (or earth), levitation (or wind), and light.
Signs (AKA Keystone)
Signs are arranged around the sigil and determine what form the spell will take, as well as its size and direction. Sometimes, they can take the place of a sigil, occupying the center of the glyph instead of around the center, like in the case of the billowing glyph at the center of the Dragon's Bed of Sand spell.
The Signs Explained
For an in depth description of how all the signs work, visit the page Signs Explained.
The spells (in alphabetical order):
- Aerial Lure
- Billowing Collection
- Boulder Stretch Rope
- Dancing Lights
- Dispel Water
- Dragon's Bed of Sand
- Forbidden Flame
- Gathering Winds
- Kindle Orb
- Light Beam
- Pegasus Carriage Spell
- Phoenix Portent
- Rainmaker's Rune
- Repetition Seal
- Skysoaring Seal
- Snugstone Spell
- Surging Stage
- Sylph Shoes Seal
- Wall Breaker Seal
- Watershot Seal
A description of each spell can be viewed by clicking that spell's link, or by visiting the page Spells Explained.
Forbidden magic refers to any magic that is drawn on the human body or affects the body, including healing magic. The forbidden spells (in alphabetical order)
Like the normal spells, a description of each forbidden spell can be viewed by clicking that spell's link, or by visiting the page Spells Explained.
Contraptions are magical tools which created through applying spells to items and often activated by simply completing the circle around them.
|Contraptions||Glowstone Path • Link Rings • Magical Washrooms • Mirror Cloak of Borrowshade • Mirror Mantle • Palm Dragon Teacup • Raincleaver • Searneedle Wand • Snugstone • Washing Barrels • Vapor Bubble|
|Tools||Component Pestle • Conjuring Ink • Ink Wand • Magic Book • Palm Quire • Woodcruor Wand|