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In Witch Hat Atelier, magic is performed via drawn spells. Each spell has a different effect, decided by the signs and sigils it contains. Spells typically fall into one of five main groups - fire, water, earth, wind, and light - depending on which sigil it possesses.

Unfortunately, the designs of some glyphs have been somewhat inconsistent, so a few spells have different spell construction now than they did earlier on in the story. (This is especially prevalent in the first and second volumes). One example of this is how the earth breaker glyphs[1] early on in the manga have a levitation keystone in place of an earth sigil. Due to this and similar cases, if a glyph has different forms at different points in the story, the newer version of that glyph will take precedence and become the official form of that glyph.

Each spell has its own page. If you would like to learn more about a specific spell, click on its name to be redirected to that spell's page.

Fire Spells[]

Fire spells are spells that are based around a fire sigil.

Phantasmal Fireball Pyreball Seal Snugstone Spell
Unburning Flame
Kindle Orb
Snugstone

Water Spells[]

Water spells are spells that are based around a water sigil.

Rainbringer Seal Rising Platform of Water Rising Wave Water Bolt Watershot Seal
Rainmaker's Glyph
Surging Stage
Rising Wave
24 9 Water Bolt
Water Shot
Water Horse Spell Water Pen
Water Horse Spell
Water Pen

Earth Spells[]

Earth spells are spells that are based around an earth sigil.

Boulder Stretch Rope Integration Sand Bridge Sand Cage Serpent's Bed of Sand
Stone Weave Skein
Resintigration
12 27 Sand Bridge Glyph
Sand Cage
Dragon's Bed of Sand
Wall Breaker Seal
Wall Breaker-0

Wind Spells[]

Wind spells are spells based around one or more of the varieties of wind sigil.

Flying Puppet
of Diversion
Grasping
Wind
Skysoaring
Seal
Sylph
Shoes Seal
Wind Wall
Aireal Lure
Gathering Winds
Skysoar Seal
Sylph Shoes Seal
28 19 Wind Wall

Light Spells[]

Light spells are spells based around the light sigil. As stated by Olruggio, light magic is technically a variant of fire magic,[2] but it is distinct enough in its usage and design to get its own category.

Bird of Light Beacon Floatglow Lamp Light Beam Light Tracer
Phoenix Portent
Dancing Lights
Light Beam-0
46 19 Crystal Light Bangles Glyph

Mixed Spells[]

Mixed spells are spells consisting of two or more separate sigils.

Beast Repellent Cloak Spell Floating Drops Rainflinger (Drying) Rainflinger (Normal)
Beast Repellent Spell
Revised Cloak Spell
Floating Drops
Dispel Water Acurate Version
Dispel Water Old

pre chap 28

Dispel Water, Updated Version

post chap 28

Niche Spells[]

Niche spells are spells that don't fit into any specific category, with sigils that aren't one of the main five (water, earth, fire, wind, light) and aren't forbidden.

Billowing
Collection
Capture Pennant Spell Crystal Ribbon Crystal Shard Floating Expansion
Billowing Collection
Knights Moralis Banner Spell
Crystal Ribbon cropped
18 12 Crystal Spell
Expansion Glyph From Volume 7 Limited Edition
Gathering Shadows Inverted Scalewolf Curse Memory Erasure Mirror Spell Repetition
Seal
Gathering Shadows
28 22 Inverted Scalewolf
Knights moralis memory erasure
Mirror
Repitition Seal
Reverse Time Spells Sealchair Glyph Spell of Reduction Windowway Spell
Time reversal book page
Sealchair Glyph
Spell of Reduction
Windowway Spell

Unknown Spells[]

Unknown spells are the spells that, for whatever reason, we don't know enough about to put in any category. Spells in this section typically don't have their glyph visible, are potentially forbidden, have glyphs that are incomplete or hard to make out, or simply do not fit well into other categories.

Beldaruit's
Smoke Sculpture
Forbidden Flames Pegasus
Carriage Spell
Spike Tracking Spell
Beldaruit's smoke sculpture spell
Forbiden Fire Glyph
Pegasus Carriage Spell
27 16 Spike
Tracking Spell
Puppet Bag's Spell Forbidden Glow
Puppet Bag's Spell
Forbidden Glow Spell

Forbidden Spells[]

Forbidden Spells are spells that were outlawed by the Pointed Hat Witches and are used by the Brimhats. Using them can result in getting your memory wiped by the Knights Moralis.

WARNING: This section contains a high quantity of spoilers. Proceed with caution.

Anti Scalewolf Curse Illusory
Labyrinth
Petrification Scalewolf
Curse
Twin Bottle's Spell
Anti Scalewolf Spell
Illusory Labyrinth
1 56 Coco's Mom Petrified
Scalewolf Curse
Capture d’écran 2021-08-14 203639

References[]

  1. Witch Hat Atelier Manga: Chapter 7
  2. Witch Hat Atelier Manga: Chapter 29, Page 13
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